In Russia, where education historically is results-oriented, academic performance is always the first priority. Thus, implementing new technology must have a grounding and solid reasons backing it. Despite the advantages of this position, it has two main flaws. First, proving the effectiveness of VR in education will take the time and the effort of many content-producers and researchers. Second, once the decision is made, it is made for the whole system of Russian secondary education: the majority of schools are public, and they are financed directly from the federal budget. As a result, all the teachers will be forced to implement the technology, even if they are not ready for it or appreciative of it.
Therefore, the decision on implementing VR in Russia depends on the government, which sponsors all the changes in the educational system. It is not enough for VR-content developers to put their products on Steam or any other marketplace and wait for schools to buy it. Conventional promotion of VR products won't be effective by itself either. In order to implement VR in the Russian educational system, the industry must demonstrate the effectiveness of this technology to the decision-makers.